On this piece of shit blog, you'll find Homestuck, The Walking Dead, RoosterTeeth, Dangan Ronpa, Attack on Titan, Kill la Kill, Mass Effect, OFF, Breaking Bad, Pokemon, Digimon, Kingdom Hearts, Marble Hornets, movies, horror stuff, video games, anime, music, bullshit, and gore/blood/triggers/spoilers. Everything's tagged. *throws rose*
tali would make a very cute human. actually, she’d be still be cute no matter what species she is - she’d even be a cute vorcha.
ring ring yes greetings blastoworld no we regret to inform you we will not be in attendance today unless two naughty organics can learn to behave themselves like mature examples of their species
Don’t forget to introduce yourself to EDI, the ship’s new artificial intelligence.
i’m so hungover and disgusting right now so here is a cute outtake from the other day
Nice body/face/cool hair color but damn girl shave above the knee 😛( im not being rude sorry)
literally what the fuck makes you think your opinion on her leg hair matters
For those that don’t know animation software, 3D animated characters typically have to be manually posed using a combination of both interactive pivots and graphed coordinates for every individual one of those pivots, rendered out, then played back in order to get an idea of what the final animation will look like, and you wouldn’t even be able to see his fur.
Pixar’s in-house animation program, Presto, as demonstrated above, not only plays those animations back in real time, but also plays back with all 3 million strands of Sulley’s fur visible.
To give you an idea of how much computer memory this takes, Monsters University’s final render, after the lighting process, was 20 gigabytes per frame. There are 24 frames in one second of animation.